FreeHand Concepts: Basics
Tutotials and Articles
Deconstructing Macromedia FreeHand graphics: Part 1
This article, the first in a two-part series, teaches the concepts for producing realistic shading in FreeHand by examining and then recreating a still-life image.
Deconstructing Macromedia FreeHand graphics: Part 2
This tutorial, the second in a two-part series, teaches the concepts of producing realistic shading in FreeHand by examining and recreating a still-life image.
FreeHand 10 tips and tricks: Part 1
This article, the first in a series, highlights tips and tricks that take advantage of commands and techniques in FreeHand 10.
FreeHand 10 tips and tricks: Part 2
This article, the second in a series, highlights tips and tricks that take advantage of commands and techniques in FreeHand 10.
Using blends and the 3D Rotation tool to create a Flash animation
Learn how to create an animation that rotates on the x, y, or z axis using the FreeHand 3D Rotation tool and a blend. This is an advantage over creating the animation directly in Flash, which can rotate objects only on the z axis.
Using master pages, symbols, and styles to create an online brochure
Use master pages, symbols, and styles to create a multipage online brochure. With master pages, you can apply formatting to a large number of pages at once. Update all instances of a symbol or style on all master and child pages at once.
Using symbols in FreeHand 10 to optimize your workflow
With this tutorial, learn how to save drawing time and reduce file size by using a symbol to make a tiled fill, and apply the fill to a vector object. You can also learn how to quickly and easily update many instances of the same graphic throughout a document by editing its associated symbol.
Using symbols to optimize your workflow
Create a library of FreeHand symbols out of objects that you use frequently and use these symbols to add and update many instances of the same graphic throughout a document.
Using the perspective grid to simulate three-dimensional objects and text
Create vector and text objects that appear to be in three-dimensional space without having to manually fit the objects to a horizon line and vanishing points.
TechNotes
- tn_19178—Working with default files in FreeHand MX
- tn_18584—Known Limitations of Raster Effects
- tn_18504—FreeHand MX FAQ
- tn_16773—Defining the default file in FreeHand MX
- tn_16342—Grouping Panels in Macromedia Studio MX: FreeHand 10
- tn_16122—Creating business cards in FreeHand
- tn_15968—Converting Macromedia FreeHand files into other formats
- tn_15182—Where are the page margins in FreeHand?
- tn_14946—Batch converting older FreeHand files
- tn_12901—Tips for using the Lens fill
- tn_12226—What is the difference between the Bezigon Tool and the Pen Tool?
- tn_12071—How can I print spreads from FreeHand?
- tn_8207—Cannot launch an external editor
- tn_5093—How to transfer FreeHand files between Macintosh and Windows
- tn_3647—How to use the FreeHand Clipart