Sep. 22, 2016
We’re now entering an era of scanning, and nothing should prevent everyone to be able to produce and customize their own scans. So I invite you all to go outside and just take pictures of materials you like. The knowledge and tools are here today to help you turn them into production-ready textures.
In the coming weeks, we will also publish a second part to this tutorial covering how to convert a scan like this into a seamless PBR material Substance Painter and Substance Designer.
A 3D model
Lab – Photogrammetry with a smartphone by Substance by Adobe on Sketchfab
Anyways, here you go, I hope you liked it! This blog is a first, little step for Allegorithmic and we will soon share more info and announcements. Stay tuned 🙂