3D game design with Substance 3D.

Today, games increasingly incorporate vast, complex 3D worlds. Players can move through cityscapes or even across entire planets, with as much fluidity as in the real, physical world. Environments are immersive and breathtaking. Games are appreciated not only for their playability or compelling mechanics, but also for their sheer beauty.

3D render of a cityscape from the Cyberpunk game

“We chose Substance Painter for its ease of use and speed of iteration while being non-destructive, baking and painting all in one package and the ability to customise the overall set-up to match our in-game PBR-spec gloss shading method.”

— BRIAN BURNELL, RESPAWN ENTERTAINMENT

“We used Substance Designer to create almost all our...tileable textures....Almost every...art asset in Forza Horizon 4 had some part of it run through Substance Designer or Substance Painter.”

— DON ARCETA, PLAYGROUND GAMES

“Overall, we felt that the Substance toolset helped us to deliver the game in time, with good quality and with a relatively small environment art team.”

— MIRO VESTERINEN, REMEDY ENTERTAINMENT

“Thanks to Substance, with a small team of artists we were able to make the productivity rise, creating 1,500 materials to make the world of Ancient Greece back to life.”

— VINCENT DEROZIER, UBISOFT QUEBEC