Gain valuable insights
as we explore creativity.
How did the idea come about? Why did the judges choose it?
What makes creative work stand out?
We’ll cover all of this and more as we dive deep into the D&AD Awards 2020. Tune in for live Q&As with the judges and be inspired with our ‘Behind the work’ sessions.
In conversation with Simon Griesser.
D&AD Jury President and Salon Alpin Director, Simon Griesser, discusses the year's Pencil-winning animation, components of craft excellence and factors influencing the future of the discipline with Le Cube partner and Final Frontier Executive Producer Gustavo Karam.
Behind the Work: Crocodile Inside.
Crocodile Inside's Director and Executive Producer take us into the making of one of the year's iconic films, revealing how the production brings to life a couple's tension explored through the physical manifestation of an apartment nearly cracking to the brink of no return.
Behind the Work: The Illegal Blood Bank.
One in four of us will depend on donated blood to stay alive, yet an outdated, discriminatory law bans millions of pints from being collected. Until now. We speak to the creatives behind The Illegal Blood Bank to find out how their awareness-driving campaign, using real human blood, pressured the government to change the law.
In conversation with Debbi Vandeven / Experiential.
Is it the end of the world as we know it? Or is it a brave new world? D&AD Jury President Debbi Vandeven talks Experiential excellence from D&AD Awards judging, and looks ahead to the future of technology-led experiences, live streams, and augmented realities.
Insight Session: Design Transformation.
Design thinking drives commercial, social and cultural change, leading to the transformation of existing behaviours, and the creation of new ones. In this panel, D&AD judges discuss design’s transformative power and the work that stood out in this year’s awards.
In conversation with Fura Johannesdottir, Digital Design.
Fura Johannesdottir, Chief Design Officer at Huge and D&AD Digital Design Judge, shares the year’s best technology-based design, service design and digital products, discussing the meaning of excellence in digital design and the trends that are shaping the discipline.
Behind the Work: DEMO Festival.
The inaugural DEMO Festival showcased the finest motion work by studios, designers, emerging talent and academies for 24 hours on 80 digital screens at Amsterdam Central Station. From concept to creative coding, discover how the Studio Dumbar creative team brought this revolutionary festival to life through dynamic motion design branding.
In conversation with with Tosh Hall, Branding.
From hundreds of submissions, only four Yellow Pencils. Tosh Hall, Global Chief Creative Officer at Jones Knowles Ritchie and D&AD Branding Jury President, looks at the year in branding and shares insights into the judging process for the world’s toughest award to win.
In conversation with with Sara Dunlop, Direction.
Apple took the top prize not once, but twice, for Direction at D&AD Awards. Hogging the spotlight or true creative brilliance? Jury President, Sara Dunlop, shares the inside scoop and answers your burning questions on what it takes to sweep the judges clean off their feet.
In conversation with with PJ Pereira / Entertainment.
PJ Pereira, Creative Chairman at Pereira O’Dell and Jury President of Entertainment at D&AD Awards, reviews the year’s best storytelling, from fiction films to immersive experiences, shares insights from D&AD judging and reveals branded content trends to inspire your creativity.
In conversation with Maurizio Von Trapp / Music Videos.
Academy Films’ Maurizio Von Trapp shares the boundary breaking music videos of the past year, discusses the trends shaping this moving medium, beloved by creatives, crafts people and designers alike, and answers your questions on music video mastery.
In conversation with Kevin Timon Hill.
Featuring rarely seen content, Kevin Timon Hill will discuss the challenges and craft of Art Direction for puppets on the Netflix reboot of Jim Henson's cult masterpiece Dark Crystal: Age of Resistance and working with legendary auteur Wes Anderson on the acclaimed Isle of Dogs.
In conversation with Caroline Pay.
Over the past decade, the conversation around well-being and mindfulness has firmly planted itself into culture, leading to a proliferation of apps designed to help us focus, switch off or reclaim a sense of perspective. Why and how Headspace invented a category, how have they evolved over the past decade to remain relevant, go beyond meditation and continue to fulfil their mission to improve the health and happiness of the world.
In Conversation with Kia Moses / Direction.
Screenwriter, Film Director, Co-Owner & Chief Creative Officer of TCP Those Creative People and D&AD Direction Judge, Kia Moses, shares insights from the judging process, her favourite projects from this year’s awards, and how to achieve Direction craft excellence.
In Conversation with Abbie Walsh / Digital Design.
From app design to product design, web design and connected products, D&AD Digital Design Jury President and Accenture Interactive Chief Creative Officer, Abbie Walsh, discusses brilliant digital design, what made the judges tick, and shares examples of excellence from this year’s D&AD Awards.
Aurélia Durand on illustrating This Book is Anti-Racist.
From augmented reality to animations, paintings, murals, and illustrations, Aurélia Durand’s art is a wild vivid celebration of diversity. In this session, Aurélia shares insights on her creative practice, career and what led to the creation of “This Book is Anti-Racist".
Rob Baker on MoMA and museums beyond the exhibition.
As cultural organizations around the world begin to reimagine themselves in light of a global pandemic, Rob will share his insights into how museums can act as as a home for creativity and connection and be a host for some of the big conversations that occupy us today.
Benedict Redgrove - The Making of the NASA Project.
"The birth of the project NASA // PAST AND PRESENT DREAMS OF THE FUTURE, how it developed, its initial ethos, goals and vision. Exploring the creation of the images both technically and aesthetically as well as the unforeseen, and incredible, experiences of working with NASA. Especially seeing objects that have evoked an emotional response. How this project became a book; the final body of work, and it’s ultimate outcome - an exhibition.
Insight Session: Design Transformation.
Design thinking drives commercial, social and cultural change, leading to the transformation of existing behaviours, and the creation of new ones. In this panel, D&AD judges discuss design’s transformative power and the work that stood out in this year’s awards.
In conversation with Simon Griesser.
D&AD Jury President and Salon Alpin Director, Simon Griesser, discusses the year's Pencil-winning animation, components of craft excellence and factors influencing the future of the discipline with Le Cube partner and Final Frontier Executive Producer Gustavo Karam.
In conversation with Debbi Vandeven / Experiential.
Is it the end of the world as we know it? Or is it a brave new world? D&AD Jury President Debbi Vandeven talks Experiential excellence from D&AD Awards judging, and looks ahead to the future of technology-led experiences, live streams, and augmented realities.
In conversation with Fura Johannesdottir, Digital Design.
Fura Johannesdottir, Chief Design Officer at Huge and D&AD Digital Design Judge, shares the year’s best technology-based design, service design and digital products, discussing the meaning of excellence in digital design and the trends that are shaping the discipline.
In conversation with with Tosh Hall, Branding.
From hundreds of submissions, only four Yellow Pencils. Tosh Hall, Global Chief Creative Officer at Jones Knowles Ritchie and D&AD Branding Jury President, looks at the year in branding and shares insights into the judging process for the world’s toughest award to win.
In conversation with with Sara Dunlop, Direction.
Apple took the top prize not once, but twice, for Direction at D&AD Awards. Hogging the spotlight or true creative brilliance? Jury President, Sara Dunlop, shares the inside scoop and answers your burning questions on what it takes to sweep the judges clean off their feet.
In conversation with with PJ Pereira / Entertainment.
PJ Pereira, Creative Chairman at Pereira O’Dell and Jury President of Entertainment at D&AD Awards, reviews the year’s best storytelling, from fiction films to immersive experiences, shares insights from D&AD judging and reveals branded content trends to inspire your creativity.
In conversation with Maurizio Von Trapp / Music Videos.
Academy Films’ Maurizio Von Trapp shares the boundary breaking music videos of the past year, discusses the trends shaping this moving medium, beloved by creatives, crafts people and designers alike, and answers your questions on music video mastery.
In Conversation with Kia Moses / Direction.
Screenwriter, Film Director, Co-Owner & Chief Creative Officer of TCP Those Creative People and D&AD Direction Judge, Kia Moses, shares insights from the judging process, her favourite projects from this year’s awards, and how to achieve Direction craft excellence.
In Conversation with Abbie Walsh / Digital Design.
From app design to product design, web design and connected products, D&AD Digital Design Jury President and Accenture Interactive Chief Creative Officer, Abbie Walsh, discusses brilliant digital design, what made the judges tick, and shares examples of excellence from this year’s D&AD Awards.
Behind the Work: Crocodile Inside.
Crocodile Inside's Director and Executive Producer take us into the making of one of the year's iconic films, revealing how the production brings to life a couple's tension explored through the physical manifestation of an apartment nearly cracking to the brink of no return.
Behind the Work: The Illegal Blood Bank.
One in four of us will depend on donated blood to stay alive, yet an outdated, discriminatory law bans millions of pints from being collected. Until now. We speak to the creatives behind The Illegal Blood Bank to find out how their awareness-driving campaign, using real human blood, pressured the government to change the law.
Behind the Work: DEMO Festival.
The inaugural DEMO Festival showcased the finest motion work by studios, designers, emerging talent and academies for 24 hours on 80 digital screens at Amsterdam Central Station. From concept to creative coding, discover how the Studio Dumbar creative team brought this revolutionary festival to life through dynamic motion design branding.
In conversation with Caroline Pay.
Over the past decade, the conversation around well-being and mindfulness has firmly planted itself into culture, leading to a proliferation of apps designed to help us focus, switch off or reclaim a sense of perspective. Why and how Headspace invented a category, how have they evolved over the past decade to remain relevant, go beyond meditation and continue to fulfil their mission to improve the health and happiness of the world.
In conversation with Kevin Timon Hill.
Featuring rarely seen content, Kevin Timon Hill will discuss the challenges and craft of Art Direction for puppets on the Netflix reboot of Jim Henson's cult masterpiece Dark Crystal: Age of Resistance and working with legendary auteur Wes Anderson on the acclaimed Isle of Dogs.
Aurélia Durand on illustrating This Book is Anti-Racist.
From augmented reality to animations, paintings, murals, and illustrations, Aurélia Durand’s art is a wild vivid celebration of diversity. In this session, Aurélia shares insights on her creative practice, career and what led to the creation of “This Book is Anti-Racist".
Rob Baker on MoMA and museums beyond the exhibition.
As cultural organizations around the world begin to reimagine themselves in light of a global pandemic, Rob will share his insights into how museums can act as as a home for creativity and connection and be a host for some of the big conversations that occupy us today.
Benedict Redgrove - The Making of the NASA Project.
"The birth of the project NASA // PAST AND PRESENT DREAMS OF THE FUTURE, how it developed, its initial ethos, goals and vision. Exploring the creation of the images both technically and aesthetically as well as the unforeseen, and incredible, experiences of working with NASA. Especially seeing objects that have evoked an emotional response. How this project became a book; the final body of work, and it’s ultimate outcome - an exhibition.
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