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Controlling a character with triggers

Triggers are one of the most powerful concepts in Adobe Character Animator. This tutorial walks you through creating a diverse range of triggers, including hand positions, looping fireballs, and blink cycles.

1

Build basic triggers

Build simple triggers and a swap set.


What you learned: Build basic triggers in the Triggers panel

  • Triggers can show or hide groups or layers when a key is pressed.

  • Dragging groups or layers into the Triggers panel will create them.

  • Latching is a way to keep a trigger in an on or off state like a lightswitch.

  • Swap sets are a special trigger group where only one asset is swapped in at a time.

2

Triggering behaviors

Make triggers that also start behaviors.


What you learned: Make triggered behaviors

  • If a group has a behavior, that behavior will be activated when triggered.

  • The Cycle Layers behavior lets you make on demand frame-by-frame animations like explosions, fireballs, growing flowers, or arm raises.

  • The Fader behavior will fade artwork in and out when triggered.

  • The Cycle Pause tag pauses an animation sequence until it gets triggered again.

3

Face triggers

Add triggers to a character’s face.


What you learned: Trigger facial features

  • Adding triggers to a face gives more expressive possibilities for the eyes, mouth, and other features.

  • Swap sets replace parts with other parts, like a blink replacing the pupil and eyeball, or a sad mouth replacing a happy one.

  • Props like beards or sunglasses can appear or disappear through triggers.


Presenter

Dave Werner

25 Mayıs 2023