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preview of wood flooring generated in the substance engine

Preview Substance Textures

The Textures Viewer presents the textures generated from the Substance Engine. There is a different tab for each texture which has the name of the texture identifier (defined in Substance).

screenshot of the parameters available for adjustement

Substance Parameters

You can tweak these values which causes an immediate regeneration of the affected textures. This way you can see how the final result is altered. The available options are closely related to the material structure, so they usually vary from file to file.

alternate view of the adjustment options available in the tool

Unique Features

By taking advantage of the Substance Engine, changes to the Substancefiles can be made inside the converter. The results can be applied automatically to a Thea material which the user can preview under different settings. Physically based materials designed with the Metallic/Roughness template are automatically converted to their equivalent in the Thea material system. Additionally, the user can create his/her own combinations although the result is not guaranteed to be physically accurate. Batch conversion of Metallic/Roughness Substance files to Thea materials or to a Thea material pack is also supported.

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