{{adobe-substance-3d}} in Marvelous
{{substance}} is natively integrated in Marvelous Designer 10
New from Marvelous Designer 10 – users can import {{substance}} materials directly into Marvelous Designer through a Fabric’s Property Editor, or by dragging-and-dropping a {{substance}} material from its folder location onto a desired pattern in the 2D Window.
Import any {{substance}} material: whether created in {{substance-3d-designer}} from scratch, downloaded from the {{substance-3d-assets}} library (you can open the Substance 3D assets website directly from Marvelous Designer – check out our Fashion & Apparel high-end collection), or exported from {{substance-3d-sampler}} if you created a dedicated collection of materials.
Additionally, Marvelous 10 release comes with 10 free {{substance}} materials, available by default in the application!
Tweak the {{substance}} parameters: each SBSAR file comes with a unique set of parameters built with the material. Once a material is in place users can select a preset (variations of a material embedded into a single SBSAR file), select the output resolution, edit its parameters, control its tiling, and change its transformation values directly in Marvelous Designer. It is also now possible to bake a {{substance}} material’s individual channels in the UV Editor.
The results of these variations are displayed in real-time in the viewport. The Quality Render button in the 3D window gives you a more realistic view of the 3D texture.
Watch the webinar
Paint in 3D: Marvelous Designer to {{substance}} 3D Painter workflow
Want to go further with additional realistic details to your clothes? Export your model from Marvelous Designer to {{substance-3d-painter}} to add painting details, smart masks, smart materials and reproduce specific textile techniques and effects on your final design. You can render tests in {{substance-3d-painter}}-integrated pathtracer or in any other rendering tool of our Ecosystem to create your final scene.