
Key Takeaways
During this project I absolutely learned the value of planning and moodboarding during the design process; amongst the more technical skills I acquired were, notably, advanced masking techniques in Substance Painter, to change materials quickly, as well as how to make hard surfaces procedurally, and how to create various shapes using nodes. Managing procedural files was an important part of the project; I’m still gradually learning how to improve upon this. Equally, managing nodes and using functions to control how they behave proved important in order to make efficient tools. I particularly liked the versatility of Substance to bridge the process of detailing with the process of making material and color choices, so that I could simultaneously iterate in both areas.
I also learned a lot about how to manage different workflows between various software tools and how to solve problems regarding transitions between workflows. For instance, texture map exports from Substance Painter to VRED, Dimension and Keyshot are all handled differently; each process requires a different approach.
Recognizing the strongest aspect of each software tool, and using it effectively, is vital – such as using VRED for real-time visuals, Dimension for staging, and Keyshot for hero shots. That said, it’s always interesting to experiment with the software, and see how they might be used in unanticipated ways.
For the first project of my internship, I worked on a graphic design of a wine bottle using Illustrator and Dimension. Feel free to take a look at it on my Behance profile.
Overall, the past five months have been unforgettable, but this is just the beginning of my journey, I am very excited to see how much further I can dive!