1. Interior
  2. Design and Modeling
  3. Materials
  4. Texturing
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The Barn Cabin Interior

This project came about because, for the last few years, I’ve been thinking about escaping from the city, and having some sort of writer’s retreat. I’m not close to having that for real yet, but working in architecture and visualization means that I have the skill set to explore the possibilities for such a space; I can give some level of reality to that vision, and have some fun testing out new spins on the classic cabin theme.

This space is all about atmosphere. I wanted this cabin to feel warm and cozy, but without it becoming the traditional completely wooden cabin, that people tend to picture when you talk about a project like this. The verticality of the space was another major element here; this really helps to prevent the dark tones from becoming overpowering.

Design and Modeling

I think I start out with a rather messy approach; in the beginning stages, I’m really just sketching out ideas, without knowing 100% where I’ll end up. As Frank Gehry says, if you know what you’ll do in advance you won’t do it. 😊 I typically leap straight into 3D – in my case, I’ll start with Blender – and start blocking things out quite crudely. This leads me into a long series of design decisions which, ultimately, results in me reaching my final design idea.

I’ll add that I switched to Blender after working for a while in Sketchup as a student. Blender has a steep learning curve, but once I got over that I started getting better, and faster, results. I model the big pieces of the scene in Blender (the walls, some of the lights, beams, cabinets, pot handles, and so on). I modeled some of the assets in this scene; others were assets that I’ve bought and added to my library over time – I find that having a somewhat organized asset library helps throughout the entire process and allows me to concentrate on the more scene-defining aspects, rather than the more mundane aspects of the process.
The only hiccup with this, and the thing that stops me going all in with the plugin, is that there’s currently no preview option for the SBSAR materials. I need to remember just from the name which is the right material to use. Still, when I have a lot of pieces to texture, and I know exactly what materials I’m going to use, this plugin saves me hours, literally.
Another advantage using the Substance add-on for Blender: I like to generate material maps for each project (maybe that’s a bit of an old school approach; there are probably better alternatives to this), and the plugin keeps the material inside the blend file.

Future Projects

I’m currently going through an industrial phase exploring spaces and textures that are generally considered as less-than-desirable-looking, in order to put a new spin on them. It just so happens that I have a pretty big commissioned project in one such space…

I’m planning to spend a little more time developing my skills in photorealism; once I’ve accomplished this, I’d very much like to look into the more experimental side of visualization, and to add another layer to my work, switching the overall goal from creating images that are as realistic as possible to something a little more subjective and meaningful.

Get a great view of the Barn Cabin Interior on Paul’s Instagram video of the project!