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It seems that we are introducing a new type of content every month on Substance 3D Assets these days! And April will not be an exception. Decals are landing on Substance 3D Assets, with a starter kit of 130 elements.

Cracks, patches, impacts, tags, and leaks will bring that extra detail and break the uniformity of a surface. And they are all fully parametric! This means, no need to find a trick to hide the repetition of the same crack 20 times across a wall anymore.

Just hit the “random seed” and generate as many unique variations to bring that extra touch of realism to your composition.

What are decals? Decals are an effective way to add isolated details to a model without having to incorporate them directly into the main model or main texture maps.

Indeed, imagine texturing parts of a scene with a single material that repeats across large surfaces. The result might feel a little bit too neat and dull. As seamless materials are the solution as a base coat of the texturing process, decals come as the patina.

Decals bring uniqueness and realism to the scene with the overlay of localized details. The applications with this technique are broad: the fine cracks that spread across pavements; leaks on a pipe; damp on the base of a wall. And these are just examples of the infinity of details possible.

However, because decals available to creatives are static textures, artists have to make do with what’s available even if it doesn’t quite fit what they had in mind. And when it really does not fit, they are back to square one, having to create the details and effects the old way which requires time, energy and often lacks flexibility.

This observation is at the origin of this project. Our ambition: bring creative freedom and flexibility to artists.

So what makes Substance decals different? Each decal from the collection is parametric and was created using Substance Designer. And that makes them even more powerful as each asset is really a generator of an infinity of variations of itself.

Like all the Substance materials, they come with parameters allowing you to customize their look and feel.

Moreover, as all the assets on Substance Source, the decals are available as .SBSAR and .SBS files, so you will have access to their creation recipe. For the daring, you can deep dive into a decal and personalize the graph to meet your desires.

Flexibility in the creative iterations is one part of the deal. Making sure the user experience matches artist workflows was also paramount.

On this topic, we worked closely with the Substance Painter team to design content that flawlessly enables artists to paint details on their models. We designed parameters specifically in each asset enabling you to change how you want to apply the decals in order to make them usable in multiple workflows.

Let’s deep dive into the categories of decals we created for this first collection. Here is the structure that you will find on Substance Source to sort the decals in different groups.

And this is just the beginning! Okay, it feels like we say it every month nowadays but there are so many things we’re working on. So stay tuned: this is going to grow.

We can’t wait to see what you guys will create with it.

Find the Decals on Substance 3D Assets

Send us your work with decals with the hashtag #SubstanceSource so we can have a look, and maybe reshare your work!