Pauline Boiteux is a Technical Artist in the Substance 3D Assets team, with particular experience in the areas of procedural fabrics and the creation of leathers. Here she discusses the creation of clothing scenes using assets from the Substance 3D Assets library.
For some time, we’ve steadily been increasing the number of assets available on the Substance 3D Assets platform. This project stemmed from a release of over 2000 meshes in 2021; the artists of the 3D assets team were tasked with testing out the practical usability of these assets, with an open brief to create any scene we wanted. I’m personally more used to creating renders of single objects, and the idea of making a whole scene seemed to be quite a challenge, at first.