Global Creator: Pablo Muñoz Gómez

Pablo Muñoz Gómez is a Melbourne based 3D concept and character artist, whose signature style is identified with his serious or quirky sci-fi and fantasy characters and concepts.

For Pablo, it’s all about telling a story. From a stylised character, to an atmospheric scene, to an illustration from a graphic novel - see how Pablo uses Adobe Substance 3D Stager to create his unique designs.

Pablo Muñoz Gómez

Download this Substance 3D Stager file and follow along to Pablo’s tutorial to create your own realistic 3D design.

Play with the contrast of textures, shapes and surfaces.

Pablo knows inspiration can strike at any time, which is why he always sketches his designs when an idea pops into his head, and then refines his sense of direction from there. Discover how he transforms a rough sketch into an incredible 3D artwork with the help of Substance 3D Stager. Watch as he experiments with the different materials in the Substance library to add texture and depth to his models.

Set up the scene for your 3D designs.

Discover how to assemble a 3D character that is out of this world. Follow Pablo’s step-by-step tutorial in Substance 3D Stager to personalise your very own 3D robot. Watch as he demonstrates how to customise the design with different materials like metal or plastic, and shows how to adjust the colours and textures to create a design that is unique to you.

Take your 3D characters to the next level.

Learn how Substance 3D Stager can help you to refine and adjust your composition further and elevate your designs to something extraordinary. Watch as Pablo edits his 3D robot by adding details to his materials, adjusting depth and volume, and setting up the lighting and shadows to a build state-of-the-art 3D character.

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