Color, Materials, and Finish Design with Substance 3D

ON DEMAND

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About the Session

Explore the 3D workflows for CMF (Color, Materials, Finish) design in the industrial, automotive, and packaging industries. Join Nick Sharma, senior industrial design evangelist at Adobe, to discover how your CMF designs can be faster, more accurate, and more useful with Substance 3D. Nick will cover the basics of using Substance 3D Sampler, Painter, and Stager; highlight unique challenges and solutions in CMF design; and show how to speed up your design workflows. For this session, some 3D experience is helpful but not required.

You’ll learn how to:

  • Scan and capture accurate 3D materials from a supplier book using Sampler
  • Set up colorways and apply photorealistic materials to a product model with Painter
  • Explore multiple colorways and apply unique finishes
  • Export 3D assets and use Stager to create final product renderings

Technical Level: General Audience

Category: How To

Track: 3D

Audience: Art/Creative Director, Game Developer, Graphic Designer, 3D, Illustrator

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