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Using Substance 3D Painter for Metaverse Content - S963
Closed captions in Japanese can be accessed in the video player.
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フリーランスCGデザイナー,
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ABOUT THE SESSION
For those who are interested in Substance Painter but haven’t touched it yet, this session will detail its advantages and how it’s different from conventional 2D-based texture workflows such as Photoshop. In addition, by focusing on digital content production in the world of VRChat, which is part of the metaverse, we’ll discuss texture production using Substance Painter. In order to create content for the metaverse in a short time, it’s necessary to make full use of Substance features to improve production efficiency. You’ll leave this session with ideas about the evolution of texture workflow.
Technical Level: General Audience
Type: Session
Category: How To
Track: 3D and AR
Audience Types: UI and UX, Web Designer
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