Using Substance 3D Painter for Metaverse Content - S963

Closed captions in Japanese can be accessed in the video player.

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SPEAKERS

ABOUT THE SESSION

For those who are interested in Substance Painter but haven’t touched it yet, this session will detail its advantages and how it’s different from conventional 2D-based texture workflows such as Photoshop. In addition, by focusing on digital content production in the world of VRChat, which is part of the metaverse, we’ll discuss texture production using Substance Painter. In order to create content for the metaverse in a short time, it’s necessary to make full use of Substance features to improve production efficiency. You’ll leave this session with ideas about the evolution of texture workflow.

Technical Level: General Audience

Type: Session

Category: How To

Track: 3D and AR

Audience Types: UI and UX, Web Designer

This content is copyrighted by Adobe Inc. Any recording and posting of this content is strictly prohibited.


By accessing resources linked on this page ("Session Resources"), you agree that 1. Resources are Sample Files per our Terms of Use and 2. you will use Session Resources solely as directed by the applicable speaker.

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