Choose a type of material and texture.
Depending on the needs of your 3D model, you can apply 2D images to the surface or you may choose to work with materials. Here we will break down some common terms to help you to understand the tools available to you during the 3D texturing process.
Materials come in many forms. Here’s what you need to know.
A material is usually a square image that contains multiple categories of data that affect how it appears in a rendered 3D space, including simulating depth, shadows and reflectivity of light among others.
Physically based rendering (PBR).
Stages of texturing 3D models.
Now that you know a little more about the industry-standard for creating materials, let’s talk about how to texture 3D models in specific.
Texture painting and shading.
Add textures and materials and set parameters accordingly to best mimic the real-world surface properties of an object. Whether you’re representing human skin, fur, fabric or metal, all these surfaces require subtle differences so that they appear right and interact with light realistically. For example, a piece of leather might be so new and polished it reflects light or it could be so rough and worn that it reflects none.
Adding textures and materials to a model isn’t enough. You need light in your scene to not only make the scene visible, but also to allow your materials to appear correctly. Because the parameters you set are all about how light interacts with your surfaces, not having good lighting will drastically affect the appearance of your model. Often, proper lighting can make or break how photorealistic a texture set appears.