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3D product design & modelling with Substance 3D.

Today, analogue design tools are a nostalgic rarity. Almost everything made these days was created using digital design software.

3D render of several falling smartphones with different cases

“We’ve been waiting for a solution like [Substance 3D Sampler] for a long time.…With tools like [Substance 3D Sampler] and Material Exchange, suppliers will have the resources they need to begin their digital revolution.”

— CHRIS HILLYER, DECKERS

“Substance has helped optimise Shopify’s modelling workflow, saving us countless hours so that we can spend more time focusing on the problems that really matter to our merchants.”

— BYRON DELGADO, SHOPIFY

This is an area where the Substance 3D toolset shines, thanks to its ability to bridge the divide between 2D and 3D workflows. You can sketch your designs in 2D, in applications such as Illustrator and Photoshop and then quickly sculpt a prototype of your creations in VR — this will be made possible with Substance 3D Modeler. You can also import patterns, logos, text or any other visual components created in 2D into your Substance 3D workflow. Adding these 2D creations to your overall product design is simple in Substance 3D Painter. You can create effects, emboss designs, raise logos and much more when texturing your assets. And the real-time viewport in Painter lets you view each change as you make it, allowing a fast, fluid style of working.

Streamline 3D product proposals, reviews and approvals.

Streamline proposals
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“I wasn’t a big fan of texturing before, but since Substance that has changed. You can make variations very quickly. It’s all interactive — it's easy to manage projects.”

— PETER KOHLUS, FREELANCE ARTIST